For a first-timer you could potentially find yourself in a really bad spot since you'd be wasting thousands of nuyen by selling your equipment twice instead of just the once (since you only get half your money back on any T2 equipment you buy).
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You basically have to completely skip T2, though, the only thing I bought was an assault drone to fill up my second drone slot (had to spec into guns just a little for that third equipment slot, though, which was an annoying artificial limitation).īut I will admit that build only worked because I knew the tiers and which order to take the missions in for maximum profit/difficulty. Originally posted by Lord Of Dorkness:And even on replays the money is so tight that it becomes an obstacle for some builds simply working, like rigger/deckers for instance.For what it's worth, you absolutely can max out as a rigger/decker, just barely, if you're extremely conservative with your money (and take a lot of the bad guy options to keep money rather than always doing the "right thing"). Even if you do well you can't afford to waste money EVER ) C This article has been rated as C-Class on the projects quality scale. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. In any case new players should note: As opposed to Dragonfall Hong Kong has runs pay differently depending on how good you solved them. This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. After that it isn't asked too much to plan out your build - not if you choose a challenge by selecting hard anyway. That's justified on hard and only on hard as I see it, so it wouldn't be as unforgiving for a first normal playthrough. It is impossible to just play around a bit without suffering dearly from it. That said it should probably be tied to difficulty, as it makes for a real challenge to get the best gear by the end of the game. I tried playing as a rigger in Hong Kong, and I couldn't bare going more than halfway through the game because they miss so much on 'Hard' difficulty. I haven't tested extensively with the drone changes I made (lol). Honestly? I find it rather refreshing to break with the awkward RGP tradition of always being rich. I'd like to think of the changes made to be within reasonable. DF doesn't have a "better" money-policy: It has none at all.
![shadowrun hong kong wiki drone shadowrun hong kong wiki drone](https://brightrockmedia.com/wp-content/uploads/2018/07/shadowrun-hong-kong-nolazy.jpg)
![shadowrun hong kong wiki drone shadowrun hong kong wiki drone](https://static.wikia.nocookie.net/shadowrun_wikickstart/images/b/b1/SRHK_watcherIC.gif)
The shortage in HK leads to meaningful decisions, whereas in DF it's been irrelevant whether or not you waste a bunch of nuyen. but that's about as fun as it sounds, and it's one of those ideas that really shouldn't have made it past the design stage. You're being taking MASSIVE advantage off by a crime-boss you owe big-time. and then you get about two bucks per mission to explore them all with. Originally posted by Lord Of Dorkness:If Hong Kong has one great, big weakness, it's how many cool new toys they added.